Warrior Class, revisited
Considering the warriorWarriors
General notes. Warriors tend to need the least experience per level because they depend primarily on improving their physical skills. Warriors have an inherent disdain of magic, albeit they don’t seem to mind using magically enhanced weapons and yes, often use magic, but still hold their noses.
Given a magical world, one might wonder why anyone would be a warrior. The fore mentioned speed in going up levels is one reason. Additionally, not everyone has the Int/Wis to be a good magic user. Finally, warriors train for magic resistance. Warriors also train for 2 hours a day.
As with most professions, there are plateaus that warriors reach. For warriors these change their effective attributes (note, these are ALREADY incorporated into the chops, etc.):
Level |
Constitution |
Dexterity |
Strength |
2 |
+1 |
+1 |
+1 |
7 |
+1 |
+1 |
|
15 |
+1 |
+1 |
|
every 5 levels beyond |
+1 |
+1 |
+1 |
Warriors have in particular one skill they practice, which is a resistance to magic technique. This resistance is for magic hitting you (e.g. rocks from the sky, or a lightning bolt, won’t be resisted, but fire conjured from nowhere will. If it is sustained by magic, there is resistance for 1 combat round, one or more times per day.
Base Hit Dice:
- Humans = 8 Siders
- Yanin (Ahoggya) = 10 sider
- Zintu (Kzin) = 10 sider
Base Damage Dice:
- 8 Sider.
- Ahoggya have a +1 damage due to mass behind the blow.
Level |
Experience Needed |
Additional Hit Dice |
% of combat experience |
Chops 1 Handed |
Chops 2 Handed |
Resistance Per day |
1 |
– |
1+5 |
Full |
1 |
1 |
1 |
2 |
2200 |
1+5 |
Full |
2 |
1 |
1 |
3 |
4500 |
2 |
Full |
3 |
1 |
1 |
4 |
10,000 |
1+2 |
Full |
3 |
2 |
2 |
5 |
15,000 |
1 |
50 |
4 |
2 |
2 |
6 |
30,000 |
1 |
40 |
5 |
3 |
3 |
7 |
50,000 |
1+5 |
30 |
6 |
3 |
4 |
8 |
100,000 |
1 |
20 |
7 |
4 |
4 |
9 |
150,000 |
1 |
10 |
8 |
4 |
5 |
10 |
180,000 |
1+5 |
10 |
8 |
5 |
+1 per 2 Levels |
Each additional |
+20,000 |
1+4 |
5 |
+1 |
+0.5 |
|